Neil Gittins
Visual Development & Art Direction — Game · Film · Moving Image
I help directors and teams find the visual heart of a story — atmosphere, tone, and a coherent world audiences can feel.
I’m an animator, designer, and director with 15+ years across animation, motion design, and storytelling. My work sits at the intersection of visual direction and worldbuilding: look-development, styleframes, key art, colour scripts, storyboards, and mood films that align story, design language, and audience emotion. I lead when needed, collaborate deeply with directors and writers, and deliver images that move a project from idea to living world.
What I Do
Visual Development & Direction
Worldbuilding & design language (shape, colour, scale, rhythm)
Look-dev, styleframes, key art, colour scripts
Keyshots & sequences to define atmosphere and tone
Storyboards & cinematic previz
Title design/motion sequences
Pitch bibles/decks for IP and series development
Art leadership & mentorship; team workflows from brief to delivery
How I Work (Process)
Story First — clarify theme, emotional objective, and audience reaction.
Visual Language — establish shape grammar, palette, scale, light, texture.
Exploration — iterate in 2D/3D; test readability, rhythm, and contrast.
Keyframes & Sequences — lock the world’s feeling through decisive images.
World Bible — document rules, references.
Deliver — tailored packs for directors, art teams, and production.
Capabilities & Tools
2D/3D: Drawing, digital painting, concept art, styleframes, motion design
Software: Adobe CC (After Effects, Photoshop, Illustrator, Premiere), Cinema 4D, Redshift, Arnold, Procreate / Procreate Dreams, Unreal Engine (as appropriate for look-dev/previz)
Collab: Clear communication, strong presentation, mentoring juniors, end-to-end leadership from brief to final
Capabilities & Tools
Core Principles (for Visual Development)
Emotion leads every decision; design serves story.
Design is language — shape, colour, value, rhythm communicates meaning.
Show less, say more — clarity over noise.
Contrast guides attention — choose where the eye lands.
World logic matters — culture, physics, and light must cohere.
Compose for the subconscious — images should feel inevitable.
Iterate with intent — stages build toward a finish.
Everything is a tool — every element reinforces the focal idea.
Nature teaches structure — form, pattern, and scale inform design.
Collaborate generously — honest feedback, steady pace, shared ownership.
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